# Screenshots & clips

Source: https://www.nomaphome.com/game-clips

### Pages from the journey

Real play from No Map Home: the trailer, a gameplay loop, short clips and 23 screenshots. Every video waits for you to press Play; open a picture for a closer look.

### Trailer

[Video](https://www.nomaphome.com/media/no-map-home-trailer.webm)

No Map Home trailer · 1:09 · with music. A free cooperative fantasy RPG in the browser: real-time fights, eight classes, a mercenary at your side, night and the lantern, homes, and the new realms of Gloamwood, the Sunscour and Hell. Music: “Call To Adventure” by Scott Buckley, CC BY 4.0 (scottbuckley.com.au).

### Gameplay loop

[Video](https://www.nomaphome.com/media/gameplay-loop.webm)

No Map Home gameplay loop · 0:28 · no sound. Recorded play at normal speed: the Emberwing dragon in Lantern March, a lantern kindled on a night road, the Stoneback troll, a hired mercenary in Gloamwood, Hell, the deep dungeon and a demon invasion gate. [Open the clip (WebM)](https://www.nomaphome.com/media/gameplay-loop.webm)

### Clips

[Video](https://www.nomaphome.com/media/clips/combat.webm)

Combat · 0:07 · no sound. A Mage steps out of the Stoneback troll’s marked earthquake, then brings it down with Arc Bolt, Storm Lance and Blizzard.

[Video](https://www.nomaphome.com/media/clips/night-lantern.webm)

Night and the lantern · 0:08 · no sound. A hero walks a Greenweald road on a clear night and kindles the lantern.

[Video](https://www.nomaphome.com/media/clips/mercenary.webm)

A mercenary at your side · 0:10 · no sound. A Mage and a hired dwarf defender fight Gloam hounds in Gloamwood. The defender answers Guard me, and the Mage readies the next ability while another prepares.

[Video](https://www.nomaphome.com/media/clips/wilderness.webm)

Your private wilderness · 0:08 · no sound. A hero leaves the meadow road of a private wilderness in the rain and walks along its planted beds.

### Screenshots

[An adventurer exploring the stone passages of the Lower Vaults](https://www.nomaphome.com/media/screenshots/lower-vaults.png?v=0c101372)

Dungeons

#### Below the last lantern

The Lower Vaults begin a descent through twenty-five dungeon depths. Only explored passages remain on your map.

[Stone corridors and rooms in the Forgotten Halls](https://www.nomaphome.com/media/screenshots/forgotten-halls.png?v=3e32f6a3)

Dungeons

#### The road beneath

Doors, treasure, and branching passages reward a careful look through the Forgotten Halls.

[A hero exploring Ashbell Abbey’s ruined rooms](https://www.nomaphome.com/media/screenshots/ashbell-abbey.png?v=85c4bf9c)

Mini-dungeons

#### The abbey’s missing harvest

Ashbell Abbey holds the records of grain taken from families above. Short ruin expeditions have stories of their own.

[The interior passages of a wilderness mine](https://www.nomaphome.com/media/screenshots/regional-mine.png?v=6250d0f2)

Mini-dungeons

#### Under the hillside

Step inside a wilderness mine to explore its passages. Return through the entrance to pick up the trail outside.

[A woodland trail through the Greenweald wilderness](https://www.nomaphome.com/media/screenshots/greenweald.png?v=f888af42)

Wilderness

#### Where the trail bends

Travel through woodland, search for supplies, and meet the people keeping the old roads open.

[The coastal wilderness and waters of the Ashen Coast](https://www.nomaphome.com/media/screenshots/ashen-coast.png?v=1739e7e8)

Wilderness

#### At the water’s edge

The Ashen Coast is one of twenty-one wilderness regions, linked by roads, settlements, and unfamiliar paths.

[A hero crossing the river bridge in Siltwake Reach during rain](https://www.nomaphome.com/media/screenshots/siltwake-reach.png?v=9014ecc9)

Wilderness

#### The river under rain

A ferry from Mosswater leads to Siltwake Reach and the trail of its missing oil crews. Weather drifts across each region and follows you through its gates.

[Snow falling over a pine-lined road in Northpine Reach](https://www.nomaphome.com/media/screenshots/snowfall.png?v=cc70d69b)

Wilderness

#### Snow on the northern road

Falling snow over Northpine Reach lengthens the slow from a Frost Nova, and a thunderstorm strengthens Arc Bolt.

[A hero on a dark woodland road at night, lit only by their lantern](https://www.nomaphome.com/media/screenshots/night-road.png?v=8a7b9401)

Wilderness

#### A lantern on the night road

One day passes over the whole world. After dark your lantern lights the road: kindle it for a short blessing, or cover it to slip past watchful eyes.

[The hedged grounds and ponds before Ravencourt Manor in Gloamwood](https://www.nomaphome.com/media/screenshots/gloamwood.png?v=10097e44)

Wilderness

#### The gates of Ravencourt

The forest road in Songcross leads to Gloamwood and the hedged grounds of Ravencourt Manor, where each floor is harder than the last.

[A desert oasis pool beside caravan buildings in the Sunscour Dunes](https://www.nomaphome.com/media/screenshots/sunscour.png?v=8304f3d8)

Wilderness

#### Water in the Sunscour

Saltwell Oasis shelters a caravan camp at the edge of the Sunscour, a desert whose eight areas climb from level 35 to 50.

[The lantern-lit settlement of Lantern’s Rest with its residents and shops](https://www.nomaphome.com/media/screenshots/lanterns-rest.png?v=210d07ac)

Safe havens

#### A light kept for you

Lantern’s Rest is a place to trade, prepare, and hear from those still waiting for missing adventurers.

[Brasshaven’s streets, residents, and city buildings](https://www.nomaphome.com/media/screenshots/brasshaven.png?v=b4c44e41)

Safe havens

#### A city on the road

Brasshaven brings specialist merchants and new accounts of the missing. Awaken its waystone to make the return journey easier.

[A hero in the lounge of a personal home, where a rescued traveler waits by the table](https://www.nomaphome.com/media/screenshots/personal-home.png?v=12c8e2dd)

Homes

#### A room of your own

Lodgings beside the Lantern’s Rest checkpoint lead to a home every hero on your account shares. Some travelers you rescue come back to visit.

[A cultivated private wilderness with planted beds, buildings, and decorations](https://www.nomaphome.com/media/screenshots/private-wilderness.png?v=4f408cdb)

Homes

#### Land of your own

A gateway in your lounge leads to a private wilderness. Plant crops, raise buildings, and decorate the land; crops keep growing while you are away.

[A hero fighting enemies at close range in a dungeon](https://www.nomaphome.com/media/screenshots/close-combat.png?v=13e8e742)

Combat

#### Hold the passage

Basic attacks follow a shared two-second heartbeat. Positioning, equipment, and a timely defense matter.

[A mage using a spell against a dungeon enemy](https://www.nomaphome.com/media/screenshots/arcane-combat.png?v=14698c50)

Combat

#### Make room for a spell

Each class has its own ability tree. Read the preparation and cooldown before committing to a cast.

[A mage and a hired dwarf defender facing an orc, both listed in the party panel](https://www.nomaphome.com/media/screenshots/mercenary-party.png?v=99b8dffd)

Combat

#### A sword for hire

Hire a mercenary from the guild in Lantern’s Rest. It fights beside you, takes a place in your party and a share of what you earn.

[A large Stoneback troll confronting an adventurer](https://www.nomaphome.com/media/screenshots/stoneback-troll.png?v=73781db2)

Epic battles

#### The ground gives warning

A Stoneback troll fills more than one tile. Watch the marked ground and move before the blow lands.

[An Emberwing dragon preparing its fire attack](https://www.nomaphome.com/media/screenshots/emberwing-dragon.png?v=c98f97be)

Epic battles

#### Out of the fire

An Emberwing dragon marks the ground before breathing fire. Find a route out of the cone or raise your class defense.

[A hero facing two Hellgate guards between lava pits in Hell, with the arrival pentagram behind](https://www.nomaphome.com/media/screenshots/hell.png?v=89ef1f99)

Epic battles

#### Before the Hellgate

Read the Black Book in the Redstone War Fort’s pentagram and everyone standing in it crosses to Hell. Two Hellgate guards hold the sealed gate.

[The Abilities window showing a mage’s Storm, Frost and Rift branches](https://www.nomaphome.com/media/screenshots/ability-tree.png?v=a9de977b)

Interface

#### Plan your branches

Each class has three branches to master. Spend ability points as you level, and preview any tree before you choose a class.

[The Wilderness Atlas showing the regions around Lantern March with their level ranges](https://www.nomaphome.com/media/screenshots/world-atlas.png?v=9f638f7e)

Interface

#### The Wilderness Atlas

The atlas charts every region with its levels, and marks the places you have found. Press G to open it.

Captured in the game itself. For downloads, see the [press kit](https://www.nomaphome.com/press-kit).
