# Intro

Source: https://www.nomaphome.com/intro

THE NINE WATCHLIGHTS

### Someone is still waiting
for them to come home.

Adventurers followed the Hollow Star underground. Their families are still waiting. At Lantern’s Rest, Mara keeps a light for every overdue group.

Your journey begins on the roads above the vaults: rekindle the watchlights, recover the missing travelers’ accounts, and follow their trail beneath the world.

No Map Home is a free cooperative browser fantasy RPG, drawn in ink and watercolour. Towns and wilderness are shared; dungeons, ruins, and mines are private expeditions for one hero or a party. The map takes shape as you travel, and one day and night pass over all of it, the same for every hero.

Exploration draws on roguelikes, but movement is real-time and the world does not wait for turns. Defeat returns you to a checkpoint with your progression intact. [Read about guest saves and the public preview.](https://www.nomaphome.com/faq)

[The lantern-lit settlement of Lantern’s Rest with its residents and shops](https://www.nomaphome.com/media/screenshots/lanterns-rest.png?v=210d07ac)

Safe havens

#### A light kept for you

Lantern’s Rest is a place to trade, prepare, and hear from those still waiting for missing adventurers.

01 / EXPLORE

#### Read the world

Follow wilderness trails, step into mines and ruins, and descend through twenty-five dungeon depths. Further out lie Gloamwood and Ravencourt Manor, the Sunscour desert, and Hell beneath the Redstone War Fort.

02 / PREPARE

#### Build your adventurer

Choose from eight classes. Learn abilities, find equipment, gather ingredients, and return to a haven to prepare for the next road.

03 / SURVIVE

#### Watch the next move

Basic attacks share a two-second heartbeat. Time your abilities and defenses, ready the next ability while one prepares, and move clear of marked attacks.

04 / NIGHTFALL

#### Carry a light

One day passes over the whole world. Kindle your lantern for a short blessing, or cover it to slip past enemies in the dark. Some visitors come only at night.

05 / COMPANY

#### Travel together

Join friends in a party of up to eight and open sites that only a party can unlock. Or hire a healer, ranger or defender from the Mercenaries’ Guild.

06 / SETTLE

#### Keep a home

Return through your base portal to a home shared by all your heroes. Store treasures, open new rooms, and grow crops in a private wilderness. Parties gather in a Company Hall.

[An adventurer exploring the stone passages of the Lower Vaults](https://www.nomaphome.com/media/screenshots/lower-vaults.png?v=0c101372)

Dungeons

#### Below the last lantern

The Lower Vaults begin a descent through twenty-five dungeon depths. Only explored passages remain on your map.

[An Emberwing dragon preparing its fire attack](https://www.nomaphome.com/media/screenshots/emberwing-dragon.png?v=c98f97be)

Epic battles

#### Out of the fire

An Emberwing dragon marks the ground before breathing fire. Find a route out of the cone or raise your class defense.
