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ABOUT THE GAME

Progression

Follow the lights. Find the missing.

How heroes grow: the experience each level needs, what creatures pay, how an area’s level sets its rewards, and where gold comes from and goes.

Levels

Each level needs more experience than the last. Every new level gives 3 ability points and restores your health and energy. Experience stops counting at level 50.

Reaching level 50 takes 3,672,083 experience in all. Creature rewards and quests are the main sources.

LevelTo next levelTotalOpens
11000Tier 1 equipment
2178100Guest hero kept on this browser
3283278
4418561
5590979Writing in global Chat and Trade, with an account
68021,569
71,0632,371
81,3813,434Tier 2 equipment
91,7664,815
102,2276,581
112,7798,808
123,43311,587
134,20415,020
145,10819,224
156,16324,332
167,38530,495Tier 3 equipment
178,79537,880
1810,41346,675
1912,26157,088
2014,36269,349
2116,74083,711
2219,421100,451
2322,432119,872
2425,801142,304Tier 4 equipment
2529,556168,105
2633,729197,661
2738,350231,390
2843,454269,740
2949,073313,194
3055,243362,267
3162,001417,510
3269,385479,511Tier 5 equipment
3377,433548,896
3486,185626,329
3595,684712,514
36105,972808,198
37117,092914,170
38129,0901,031,262
39142,0121,160,352
40155,9061,302,364Tier 6 equipment
41170,8201,458,270
42186,8051,629,090
43203,9111,815,895
44222,1912,019,806
45241,7002,241,997
46262,4912,483,697
47284,6212,746,188
48308,1473,030,809
49333,1273,338,956
50—3,672,083Highest level

Creature rewards

Defeating a hostile creature gives experience and gold. Both grow with the level of the area it lives in: see Area levels.

Experience

Each creature has its own base experience, and tougher creatures are worth more. Every two area levels add 25% of that base. A creature worth 100 base experience gives 125 in an area for levels 1–2 and 725 in one for levels 49–50.

Gold

A kill pays 5–9 gold in an area for levels 1–2, and 2 more for every two levels above that. Bosses add 80. Each point of Luck then adds 1% to the total.

Items

A creature drops an item 65% of the time, plus 1% for every 4 Luck. A drop is equipment 35% of the time, with the same Luck bonus; otherwise it is a consumable such as a potion. Bosses always drop equipment.

Fighting together

Rewards are not split. When a creature falls, every hero who fought it in the last 30 seconds receives the full experience and gold, and rolls for their own item. Their party members share in it too. Each hero must be alive and within 16 tiles.

Rare and elite creatures

Raider bands can include rare and very rare creatures. Elite creatures are wilderness leaders carrying equipment, and the captains of an undead rising. Rare creatures always drop an item; very rare and elite creatures always drop equipment.

RarityHealthExperienceGold
Rare150%150%150%
Very rare200%200%200%
Elite200%200%200%

Rewards by area level

Health is the range for ordinary creatures, before rarity and carried equipment. Experience is a multiple of the creature’s base. Gold is shown before Luck and rarity.

LevelsHealthExperienceGoldBoss gold
1–226–127×1.255–985–89
3–439–187×1.57–1187–91
5–654–263×1.759–1389–93
7–876–366×211–1591–95
9–10103–498×2.2513–1793–97
11–12266–660×2.515–1995–99
13–14176–851×2.7517–2197–101
15–16650–1,076×319–2399–103
17–18273–1,819×3.2521–25101–105
19–20660–2,223×3.523–27103–107
21–221,033–2,409×3.7525–29105–109
23–24948–2,866×427–31107–111
25–261,218–3,370×4.2529–33109–113
27–281,842–3,926×4.531–35111–115
29–30756–4,533×4.7533–37113–117
31–32781–5,210×535–39115–119
33–34809–4,243×5.2537–41117–121
35–36838–5,591×5.539–43119–123
37–382,487–5,800×5.7541–45121–125
39–402,697–4,815×643–47123–127
41–421,868–5,003×6.2545–49125–129
43–443,568–8,628×6.547–51127–131
45–462,357–8,122×6.7549–53129–133
47–483,158–8,455×751–55131–135
49–504,018–8,807×7.2553–57133–137

Area levels

Each wilderness region and dungeon depth is meant for a range of levels. Its creatures give the rewards for the middle of that range, rounded down: see Creature rewards. Towns and homes are safe.

Some wilderness encounters have a level of their own, and their creatures give the rewards for that level.

Experience is a multiple of each creature’s base. Gold is shown before Luck and rarity.

Wilderness regions

RegionLevelsExperienceGold
Lantern March1–5×1.57–11
Brookmere Vale1–8×1.57–11
Hearthwood Downs1–8×1.57–11
Sunmeadow6–10×211–15
Dawnmead Reach6–14×2.2513–17
Elderbough Wilds10–18×2.7517–21
Greenweald11–15×2.7517–21
Northpine Reach16–20×3.2521–25
Frostmere March16–24×3.523–27
Mosswater21–26×427–31
Blackwillow Delta21–30×4.2529–33
Songcross27–32×4.7533–37
Ambergrass Steppe27–36×535–39
Ironroot Highlands32–42×5.7541–45
Redstone Fells32–42×5.7541–45
Crownridge33–38×5.539–43
Barrowmere38–47×6.2545–49
Stillfen39–44×6.2545–49
Emberfall Waste43–50×6.7549–53
Stormbreak Coast43–50×6.7549–53
Ashen Coast45–50×751–55

Dungeon depths

Each depth is meant for two levels.

DepthLevelsExperienceGold
11–2×1.255–9
23–4×1.57–11
35–6×1.759–13
47–8×211–15
59–10×2.2513–17
611–12×2.515–19
713–14×2.7517–21
815–16×319–23
917–18×3.2521–25
1019–20×3.523–27
1121–22×3.7525–29
1223–24×427–31
1325–26×4.2529–33
1427–28×4.531–35
1529–30×4.7533–37
1631–32×535–39
1733–34×5.2537–41
1835–36×5.539–43
1937–38×5.7541–45
2039–40×643–47
2141–42×6.2545–49
2243–44×6.547–51
2345–46×6.7549–53
2447–48×751–55
2549–50×7.2553–57

Gold

Earning gold

Creatures
5–57 gold before Luck, rising with area level. Bosses add 80. See Creature rewards.
Selling
Merchants pay a third of an item’s price. Each rank of Silver Tongue adds 15%.
Party sites
Each hero who helps open one claims 15 gold plus 4 per site level, with an item and experience.
Travelers
Travelers you rescue visit your home with news. Some of their replies offer 40 gold plus 4 per chapter level.
Traders
A Trading Stall in your private wilderness lets visiting traders pay 40 gold for each request you fill.
Treasure
Hidden caches and chests hold gold too, more in higher-level areas.

Luck adds 1% per point to gold from creatures, party sites and treasure. Each rank of Fieldcraft adds 15% more to gold from treasure caches.

Spending gold

Repairs
A town smith charges 10% of an item’s price for a full repair, less for lighter wear. A smithy in your home charges 50% of that.
Home rooms
Smithy, 250 gold. Runeforge, 1,500 gold: your smith also repairs enchanted equipment.
Wilderness
New land costs 250, 750 and 1,500 gold. Buildings cost 250 or 1,500 gold, with timber and stone.
Faith
Donations at a shrine unlock your faith’s passive tiers at 250, 1,000 and 5,000 gold in total.
Bribes
A gate sergeant removes up to 25 Outlaw per bribe. Each point costs 2 gold plus 1 per hero level. Each rank of Silver Tongue lowers it by 15%.

Gold by level

Before Luck and Silver Tongue. A full bribe removes 25 Outlaw.

LevelParty siteTravelerFull bribe
1194475
105580300
2095120550
30135160800
401752001,050
502152401,300