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No Map HomeA field journal of the unknownPlay as Guest

ABOUT THE GAME

Bulletins

Follow the lights. Find the missing.

Changes, additions, and news from No Map Home.

The dead rise, friends join in a click, and guests keep their heroes

  • Undead rising: the Barrow Lich, grave captains and thralls are here!
  • Invite links and party sites: includes Captain Ilsa Marrow's party feats.
  • Saved guest heroes: saved from level 2, with Continue as Guest. (Guests are deleted after 180 days without play.)
  • Slower levelling: later levels need much more experience, enemies gain health per level, and the new Progression page shows what to expect.
  • Smaller changes: combat text, fade-in arrivals and portal runes, the folding toolbar, larger touch targets on phones and tablets, and installing the game as an app.

A home of your own, changing skies, and a harder road

Your heroes now share a home, the weather changes as you travel, and the road has grown more dangerous.

Come home. Enter your personal home through Lodgings beside the Lantern’s Rest checkpoint, or press B while exploring. Keep items in an account vault, display your trophies, and step through the lounge’s wilderness gateway to land of your own, where crops grow even while you are offline.

Visit Siltwake Reach. The ferry approach in Mosswater leads to a river adventure for levels 21–22, with the Bellglass Archive and the Drowned Bellkeeper beyond it.

Read the sky and the ground. Weather now moves across the land, and Arc Bolt and Frost Nova grow stronger in storms and snow. Climb ledges and take stairs to new heights. In the wilderness, watch for signs of approaching travelers, friendly or not.

Mind your wounds and gear. Heavy hits wound the body part they strike, and a crippled part slows you until healing or rest mends it. Weapons and armor now wear with use; repair them at a smith or with a repair kit.

Grow and remember. Every hero now has five exploration skills, including one from their ancestry and one from their class. New scrolls and bombs, such as Fireball and Lava Bomb, work for every class. Some travelers you rescue will visit your home as their story moves on.

May your lantern last the journey.

Hidden treasures, stealth, and the town watch

Explore new secrets and guarded passages, with more ways to approach danger—and consequences for starting trouble.

Take the quiet route. Sneak past watchful enemies, study their patrols, and throw pebbles to draw them away from your path. Use doors and corners to break their line of sight, and watch for enemies heading to raise an alarm. Sneak is bound to Z by default.

Search for hidden treasures. New caches and secret passages await across familiar areas, including the first dungeon depths. Stop beside suspicious masonry and use Search, bound to X by default. For a first discovery, read the training-hall notice in Lantern’s Rest and investigate the marked wall.

Watch your step. Dart traps, snares, and alarm plates can make an unwary approach costly. Search for traps before entering a suspicious passage, then disarm them or find another route. Breakable barriers and lever-operated gates offer more ways through ruins and vaults.

Mind the watch. Guards now defend haven approaches and checkpoints against nearby monsters. Deliberately attacking guards or residents raises your outlaw standing. Cause enough trouble and every guard will attack you on sight. Your standing improves while you play, or you can pay a gate sergeant to reduce it.

May your lantern last the journey.

New adventures, fresh scenery, and smoother controls

  • Added demon and mounted raider invasions with new enemies and rewards.
  • Added a demon realm with lava rivers, bridges and boss battles.
  • You can now customize keyboard and mouse controls in Settings.
  • Improved movement around obstacles and mobile map controls.
  • Refreshed world, item and crafting artwork, with more wilderness plants and scenery.
  • Equipment previews now show which gear will be replaced.
  • Important server announcements now appear in game.

There are new ways to explore

Play with touch controls. On phones and tablets, drag on the map to move, release to stop, and pinch to zoom.

Meet new wilderness inhabitants. All 21 wilderness regions have more harmless wildlife, and most have additional roaming enemies. Look for meadow hares, marsh herons, and cliff gulls along your travels.

Explore the Redstone War Fort. Head to the northwestern spur of Redstone Fells for a shared adventure for experienced heroes!

First public preview

No Map Home is ready for its first public preview. Step into a fantasy RPG drawn in ink on parchment, and uncover what happened to the adventurers who never came home.

Your journey begins in Lantern's Rest. Meet its residents, prepare your equipment and abilities, then follow the wilderness roads or descend into the vaults. Choose from eight classes and explore alone or with a party of up to eight adventurers.

Play directly in your browser with a keyboard and mouse. Choose Play as Guest to begin without an account or installation. Guest progress is temporary; create an account during play to keep your current hero and save your journey.

This is an early preview. Expect rough edges, bugs, and changes to balance and content as development continues. The How to play and Classes pages can help you prepare for your first expedition.

May your lantern last the journey.