
Fighter
Frontline and protection
Hold narrow passages, interrupt a charge with Shield Bash, and give allies room to act. Choose Fighter if you want to stay close to the fight.
ABOUT THE GAME
Follow the lights. Find the missing.
Eight classes offer different ways to explore the same world. Each has a branching ability tree and a dedicated defense. Preview a tree on the play page before choosing your adventurer.

Frontline and protection
Hold narrow passages, interrupt a charge with Shield Bash, and give allies room to act. Choose Fighter if you want to stay close to the fight.

Arcane damage and control
Use frost and lightning to control the battlefield. Your opening Arc Bolt gives you a ranged attack while you learn when to prepare spells and when to move.

Burst damage and mobility
Strike from concealment, use poison, and escape danger. Ambush begins a class built around choosing the moment to attack.

Healing and radiant damage
Keep companions standing with Heal and turn radiant magic against enemies. Choose Cleric if recovery and supporting a party appeal to you.

Ranged damage and traps
Choose a firing angle, slow approaching enemies, and attack from a distance. Piercing Shot introduces a class with volleys and traps to learn.

Nature magic and renewal
Bind enemies with Entangling Roots and learn restorative nature magic. Control the space around you while keeping room to recover.

Summons and life drain
Raise a skeletal companion and learn to drain life from enemies. Manage your position alongside a summoned ally.

Support and disruption
Strengthen companions with Rally and learn songs that disrupt enemies. Choose Bard if you enjoy helping a group hold together.
Learn abilities as you progress, equip the ones you want to use, and read their costs and cooldowns. Equipment and positioning matter alongside your class. Use the ability preview to explore the available branches.
Read the movement, combat, and recovery guide before your first expedition.