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No Map HomeA field journal of the unknownPlay as Guest

ABOUT THE GAME

Game guide

Follow the lights. Find the missing.

No Map Home is easiest to learn by playing. These pages answer the questions that come up along the way: how to start, how fights work, where to go next and how to play with others.

Your first hour

  1. Choose a class. Pick a class and race on the play page and start as a guest. From level 2, this browser keeps your hero. Compare the classes
  2. Meet Lantern’s Rest. Read Mara’s account of the missing adventurers and follow her first request. Learn the controls
  3. Walk into Lantern March. The wilderness beside the town suits levels 1–5. Select an enemy, time your abilities and step out of marked ground. How combat works
  4. Keep a way home. Rest at checkpoint lanterns as you find them: defeat returns you to the last one you rested at, with everything you carry. Press B or tap the portal button to open a way home. Your home
  5. Find company. Invite a friend with a join link, or prove yourself to the Mercenaries’ Guild and hire a mercenary. Parties and mercenaries

When Lantern March feels easy, Progression shows which regions suit your level, and World shows where the roads lead.

Reference

  • FAQ: free play, saving your hero, devices and the public preview.
  • What’s new: the November 2026 update, from the Mercenaries’ Guild to Hell.
  • Press kit: facts, descriptions, screenshots, videos and logos for articles and streams.