Explore new secrets and guarded passages, with more ways to approach danger—and consequences for starting trouble.
Take the quiet route. Sneak past watchful enemies, study their patrols, and throw pebbles to draw them away from your path. Use doors and corners to break their line of sight, and watch for enemies heading to raise an alarm. Sneak is bound to Z by default.
Search for hidden treasures. New caches and secret passages await across familiar areas, including the first dungeon depths. Stop beside suspicious masonry and use Search, bound to X by default. For a first discovery, read the training-hall notice in Lantern’s Rest and investigate the marked wall.
Watch your step. Dart traps, snares, and alarm plates can make an unwary approach costly. Search for traps before entering a suspicious passage, then disarm them or find another route. Breakable barriers and lever-operated gates offer more ways through ruins and vaults.
Mind the watch. Guards now defend haven approaches and checkpoints against nearby monsters. Deliberately attacking guards or residents raises your outlaw standing. Cause enough trouble and every guard will attack you on sight. Your standing improves while you play, or you can pay a gate sergeant to reduce it.
May your lantern last the journey.